Showing posts with label faeries. Show all posts
Showing posts with label faeries. Show all posts

Wednesday, December 12, 2012

The Next Big Thing Blog Chain

I was recently invited to participate in the Next Big Thing blog series, By Lori Hines, another Phoenix local author. Lori and I originally met at a Read Local Event in Glendale, Arizona. Lori’s novels “The Ancient Ones,” and “Caves of the Watchers,” published by Aberdeen Bay, include information about ancient Arizona as well as a balance of mystery and the paranormal. Check out Lori and her books at http://lhauthor.wordpress.com/
 
The idea of The Next Big Thing is each writer answers the following questions then tags five more up and coming authors.

Ten Interview Questions for the Next Big Thing:
What is your working title of your book?

I am currently most excited about the much anticipated release of Trolls, but I am working on the second book in the DREAD series, Max’s Despair. I am also working on several other pieces including a noir fantasy tentatively titled Vril.

Where did the idea come from for the book?

Most of my books start as ideas stemming from the research that I do merely out of curiosity. I will dive into study on various topics and some will strike my fancy enough to write a story instead of a research paper.

What genre does your book fall under?

All of my current books fall under fiction and adventure, the fantasy or historical aspect is secondary. I am such a fan of classic adventure.

Which actors would you choose to play your characters in a movie rendition?

I do not currently have any actors in mind primarily because I am not a fan of new actors but the ones I do like are getting a bit too on in years to play the parts anymore.

What is the one-sentence synopsis of your book?

Trolls – A young girl’s adventure in a fantastic world of magic and monsters, appropriate for all ages.
Vril – All crimes have an element of the bizarre, some have elementals equally bizarre.
Max’s Despair – The king of the DREAD Fleet tells all, in this history of how Maxmillion de Xavier became captain of Despair.

Will your book be self-published or represented by an agency?

I am currently and hope into the future, represented by Arizona Publishing Services based here in Phoenix, Arizona.

How long did it take you to write the first draft of your manuscript?

I am a long time NaNo-warrior and I write all of my rough drafts since 2003 during NaNoWriMo. The editing obviously takes much longer.

What other books would you compare this story to within your genre?

Trolls definitely has been compared to Alice in Wonderland or Peter Pan, while I hope readers feel the Captain Blood or Treasure Island ambiance in Max’s Despair.

Who or what inspired you to write this book?

Trolls is of course inspired by my son and the children that I come in contact with. Kids are great inspiration for adventure stories.

What else about your book might pique the reader's interest?

I hope that readers really enjoy that all of my main characters never go it alone. There is always a need for allies. I really want readers to love the secondary characters as much as the heroes.

The Next Big Five:

Ashley Barnard

Ann Chamberlain

Patti Hulstrandt

Chet Shupe

Todd VanHooser



Wednesday, November 28, 2012

Trolls Official Release Event!



Trolls is finally released! Emily and her friends have been waiting to share their adventure with you for a very long time and on December 2nd they will finally get the chance!

The official release event:
Brick Cave Book Browse
Lo-Fi Café
105 West Main Street, Mesa
December 2nd, 10:00 am – 4:00 pm
Event Cost: FREE

I will have copies of Blackstrap’s Ecstasy, Fresh Blood, bint Hazine, and most important, Trolls! All titles will be $10.00 each! I will have tons of swag and merchandise for some of the books! There may even be a few pirates from The DREAD Fleet and possibly a few trolls wandering about!

Thank you Brick Cave books, Sarah Price, and Arizona Publishing Services!

Thursday, September 27, 2012

Vril - Chapter One Preview



Chapter One

Has every detective had a few odd cases?  Of course, it is the nature of the job.  Odd is a relative term in this business too.  Every gumshoe has a limit.  Every P.I. goes in with an idea of what sort of case he will take, and which ones are just a few paces enough past sane to make him shake his head, tip his hat and turn his back. 
Sure, some of us started as beat cops with field experience built up to feel as though we have seen it all.  That can make a man either harder than a pair of concrete shoes or so tenderized that near anything makes him drink it away every night.
The kids, just out of training, the bookish ones who degreed their way into the business, they amuse the most though, they are a flip of the coin.  Maybe it is all the clinicism that creates their instant cynicism and detachment.  Sad to think it though, that such young hearts could go so cold as to not see the very human side of the stories they work on. 
I have a little of both worlds.  Failed my first try through forensic studies, and could not afford the pay back on all that school without a job.  I never wanted to be a cop, an enforcer.  Too much like work to this nimble mind.  I wanted to solve not serve.  But, I did my time, ran through the physical training like a champ too, if I may say so, enjoyed the challenge really.  I was younger then.  Where my mind was too young to stay on task, my body was focused on being honed to perfection.  Picking up dames was formidable motivation for my youthful focus.  I do not think I could do it today. 
Limits, that’s what I was speaking on.  We all had them back then; we all have them now.  I did not think mine changed much.  The schooling the first time had given me enough technical savvy to see life as a case study, not much more.  Working the streets brought back my humanity, but not my faith in it.  Age and wisdom, and another few years at the books, gave me the rest.  There was nothing I had not seen on the street or read in an article.  Well, not yet anyway.

Wednesday, August 8, 2012

Magic, Fantasy and the Element of Plausibility


In my stories I try to be as close to reality as possible, while adding just enough fiction to make things interesting. I am personally not a fan of sword and sorcery styled fantasy, because so often magic is used as a cheat rather than a tool. There are no consequences to the use of magic and the power it bestows on the user is apparently limitless and conveniently requires no training to use. Granted this is not one hundred percent the rule. Creators like George R. R. Martin, Peter S. Beagle, and to some degree J. R. R. Tolkien are fair at keeping the science in magic.
There it is. The science to magic. It is not this thing that falls into the hero’s hands at just the right time, for all the right reasons, and is his to command for no other reason than he is the hero and it just is. There is a logical explanation for all things in nature and magic is simply the science of the fantasy world.

Magic as a Science

     Alchemy is likely the premiere thought that comes to mind when considering science and magic in the same sentence. It is not the only one, but it is the most tangible to explain. Alchemy is really just chemistry. There are rules to how it works, and a means to an end. Without following the rules you could well not only fail to reach your intended result, but you could very well lose your eyebrows.
     This analogy should be the first thought on any writer’s mind when playing with magic. What are the instructions for use on this tool? Who should use it? What are the dangers? Who makes it? What powers it? What happens when it breaks down or used incorrectly? I am not here to tell you what your “magic” can or cannot do, but I will say, as a reader and viewer of some fantasy, I want to know that you understand what you are messing with. You would not give anyone a drill press without some guidance and proper protection, your magical/ mystical/ god-given epic/ awesome/ all-glorious orb/ rod/ medallion/ crystal of knowing/ being/ controlling/ some-other-power should be no different!

Real Magic

     When I was a creative and lonely teen I admit to snagging a few mystical tomes from the local psychic fairs and Pagan shoppes. As I read all these awesome things that were possible with the use of magic, sympathetic magic mind, a reality began to form. There are a ton of rules to this little game and a lot of things required to make this work! This, I think, is what really formed my need for plausibility. Well, and my overt obsessive-compulsive need to make charts, lists, graphs and notes on everything.
     I recommend grabbing some books on the following subjects to understand magic before writing it into your character’s life; mythology, angelic languages, ancient languages, alchemical symbols, medicine, plants, astronomy, lunar cycles, divination, eastern and western religion. But, goodness steer clear of anything that spells magic with a “k”.   

Practice, practice, practice!

     Magic is an art as much as a science. Your character should not be awesome at it from the get go. Also, and goodness knows I love to play them too, but only in video games are characters allowed to simply level up. I understand that in anything, when it finally clicks it feels like a level up and seems like it happened instantly, but think about the time and effort it really took. It isn’t fair to your reader or your character to win just at the right moment without a bit of struggle first.
     Your character knows he is going to have to fight the big baddie and he knows he needs to sharpen those magic claws on something before that meeting. Give him little moments to work this out. Maybe he should lose his eyebrows once or twice?

The Grand Finally

     Is it luck, genetics, or hard work that gave your character the power in the first place? And, which of these things allowed him to perfect it? How long does it last and what are the consequences? Only when you are willing answer these things can you master the art of plausible fantasy.
     Spend some time trying to memorize and pronounce an ancient language, or drawing the perfect alchemical symbol. Better still, try it while running in circles at night, wearing a moo-moo and house slippers, a necklace of sausage around your neck, fending off your neighbor’s yapping Chihuahua. Yeah, that should make you sympathize with your heroes.

Saturday, March 17, 2012

Happy St. Patty's Day!

I am not Irish, but I do adore folklore and the color green, and I am always looking for fun ways to play with dialogue. So, here is a short piece; dialogue only, in honor of the holiday. Enjoy with some brisket and cabbage and good old green beer.

Luck (Dialogue Only)

by: J.J. M. Czep

“Stop yer squirming. You’re only hurtin’ yerself fightin’ like that. Just give me what I’ve rightfully earned.”

“Aye, an’ what be this thing you’ve earned by trussin’ up an ol’ man, eh?”

“Donnot try t’ play me for a fool imp. I know the rules o’ your kind.”

“Indeed? An’ what be the rules of an imp, then?”

“You must grant me a wish.”

“That be the rules o’ the little people, the Leprechauns, not old imps.”

“You know what you are!”

“Aye, but you said I was an imp.”

“Enough. You’re a Leprechaun. An’ I know that means you owe me a wish.”

“Aye, indeed, if that be what I am. I owes ye a wish. So what ‘ave ya?”

“I’ll ‘ave your gold.”

“Aye, ehm, well, for that ye’ll have t’ be lettin’ me go.”

“No way. I know how tricky you folk are.”

“Aye, an’ still ye be a fool. How am I t’ lead ye to me gold if’n I’m unable even to git there meself?”

“I suppose that is true. But, what if I let you go an’ it’s all a trick?”

“That’s a chance you’ll have to be takin’. If ye want the gold. An’ you do want the gold, don’cha?”

“I want the gold.”

“Y’ could make a wish instead.”

“I’d wish for the gold, then.”

“Aye, well to ‘ave that wish you’ll have to do as I said previous.”

“Fine. Then, I’ll tie this ribbon to you so you can lead me an’ not run off.”

“If that be a way t’ ease yer mortal mind.”

“It be.”

“We’ve been walkin’ some time. These woods are thick and it is getting’ dark. This better not be a trick.”

“No trick, good sir fool. You asked fer me gold, I be leadin’ ye right on to it.”

“Down there?”

“Aye, if ye wants the gold. I’ll have to be goin down there to git it. Your leash be a bit too short.”

“This is another trick. If I let you down that hole you’ll not come back out.”

“Aye, now what good would it ‘ave done me t’ lead ye this far. Ye sees the rainbow. Ye sees it’s colours runnin’ right into that hole there. So, it mus’ be so, the gold is there.”

“True.”

“There’s still time to change yer wish though.”

“Why would I want to do that?”

“Well, so it tis, then.”

“Just get the gold.”

“So you’ll be settin’ me free then?”

“Aye, but I am goin’ down there for the treasures. I’ll not have you lock me away from it all by some magic.”

“Of course, of course! I would not dream of such a thing, but if ye be insistant upon it, down with ye. I will keep well enough in this dark, an’ dangerous wood, all by my little lonesome.”

“Good then. Ah! Look at it! Jus’ look at it all! I’ll be comfortable for the rest of my years!”

“Aye, of course, of course, sir fool.”

“Leprechaun, help me out wit’ this load.”

“Now, see here then. I helped ye t’ my treasures an’ travelled with a fool ribbon about my person to appease yer lack o’ trust. Like some animal I was leased t’ ye through a wood where I knows folks. An’ all this after ye tricked me int’ a trap of devilish devising. An’ now, ye needs my help t’ gets out of the hole ye got yerself into. Tsk, tsk, sir fool.”

“Leprechaun! You tricked me!”

“No, no, my fool. You ‘ave me gold as you asked. I told ye to be lettin’ me go. I told ye t’ be mindin’ yer wishes. But, now, ye be havin’ me gold. The ‘hole’ load of it. Far too much fer one man, los’ in the wood, t’ be carrying back t’ enjoy. Ye should’ve listened when I said to let me free. Should’ve made another wish at least.”

END